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It took the story in new directions and it set the stage for what’s coming next. It proved we could have a new game in the franchise, that there was life after D2. And for some players, it was never going to be what they wanted - because what they wanted was Diablo 2.īut what Diablo 3 did was, for the first time since 2001, we had a new game in the franchise. The fact that it took Diablo 3 a while to reach its final form means that for some players, it failed to grab them and they moved on. The Real Money Auction House ended up being a cloud over the game when it released, and it wasn’t until Reaper of Souls that the game’s loot acquisition felt good - the monster smashing, loot gathering loop was really established with the expansion, which made the game a delight to play, and the addition of Adventure Mode really improved the game by allowing players to simply constantly harvest monsters. Of course, there were missteps, and in many ways Diablo 3 will never be as beloved as Diablo 2 is. By bucking some of that game’s trends, Diablo 3 carved out a space in the ARPG genre where deviation was not just possible, but it became desirable - games that came after Diablo 3 sometimes tried to reject it, and sometimes tried to emulate it, but they ended up breaking more new ground because they could finally see that it was possible.ĭiablo 3 made mistakes, but it also grew over the years Games like Torchlight and Path of Exile were wearing their Diablo 2 influences on their sleeves. As good as Diablo 2 was, it created a situation where everyone was reacting to it, or making clones of it. The ways it deviated from the tone of its predecessors saved that series from irrelevance, and had it not existed, we would likely not be getting Diablo Immortal, or Diablo 4, and almost certainly not a Diablo 2: Resurrected right now. I didn’t say one of the best ARPG or one of the best in the Diablo series, I said one of the best games ever made and I stick by that. Diablo 3 is one of the best games ever made.
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